r.GlobalIllumination.Denoiser.HistoryConvolution.KernelSpreadFactor
r.GlobalIllumination.Denoiser.HistoryConvolution.KernelSpreadFactor is a console variable in Unreal Engine 5 (UE5). See what r.GlobalIllumination.Denoiser.HistoryConvolution.KernelSpreadFactor does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Multiplication factor applied on the kernel sample offset (default=3).
Usage
Unreal console (open with ~)
> r.GlobalIllumination.Denoiser.HistoryConvolution.KernelSpreadFactor 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.GeometryCollection.NaniteVarr.GeometryCollectionOptimizedTransformsVarr.GeometryCollectionSetDynamicData.ISPCVarr.GeometryCollectionTripleBufferUploadsVarr.GFramesNotOcclusionTestedToExpandBBoxesVarr.GlobalDistanceFieldHeightFieldThicknessScaleVarr.GlobalIllumination.Denoiser.HistoryConvolution.SampleCountVarr.GlobalIllumination.Denoiser.PreConvolutionVarr.GlobalIllumination.Denoiser.ReconstructionSamplesVarr.GlobalIllumination.Denoiser.TemporalAccumulationVarr.gpucrash.collectionenableVarr.gpucrash.datadepthVar