r.gpucrash.collectionenable
r.gpucrash.collectionenable is a console variable in Unreal Engine 5 (UE5). See what r.gpucrash.collectionenable does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Stores GPU crash data from scoped events when a applicable crash debugging system is available.
Usage
Unreal console (open with ~)
> r.gpucrash.collectionenable 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.GlobalDistanceFieldHeightFieldThicknessScaleVarr.GlobalIllumination.Denoiser.HistoryConvolution.KernelSpreadFactorVarr.GlobalIllumination.Denoiser.HistoryConvolution.SampleCountVarr.GlobalIllumination.Denoiser.PreConvolutionVarr.GlobalIllumination.Denoiser.ReconstructionSamplesVarr.GlobalIllumination.Denoiser.TemporalAccumulationVarr.gpucrash.datadepthVarr.GPUCrashDebuggingVarr.GPUCrashDebugging.Aftermath.CallstackVarr.GPUCrashDebugging.Aftermath.MarkersVarr.GPUCrashDebugging.Aftermath.ResourceTrackingVarr.GPUCrashDebugging.Aftermath.TrackAllVar