UEConsole Commands
VariableConsole VariableRenderer

r.gpucrash.datadepth

r.gpucrash.datadepth is a console variable in Unreal Engine 5 (UE5). See what r.gpucrash.datadepth does, its values, and how to use this cvar in the Unreal console below.

Category: Renderer · Namespace: r

Help

Limits the amount of marker scope depth we record for GPU crash debugging to the given scope depth.

Usage

Unreal console (open with ~)
> r.gpucrash.datadepth 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in r