r.GPUCrashDebugging.Aftermath.ResourceTracking
r.GPUCrashDebugging.Aftermath.ResourceTracking is a console variable in Unreal Engine 5 (UE5). See what r.GPUCrashDebugging.Aftermath.ResourceTracking does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Enable resource tracking for Aftermath dumps
Usage
Unreal console (open with ~)
> r.GPUCrashDebugging.Aftermath.ResourceTracking 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.GlobalIllumination.Denoiser.TemporalAccumulationVarr.gpucrash.collectionenableVarr.gpucrash.datadepthVarr.GPUCrashDebuggingVarr.GPUCrashDebugging.Aftermath.CallstackVarr.GPUCrashDebugging.Aftermath.MarkersVarr.GPUCrashDebugging.Aftermath.TrackAllVarr.GPUCrashDumpVarr.GPUCrashOnOutOfMemoryVarr.GPUCsvStatsEnabledVarr.GPUDefrag.AllowOverlappedMovesVarr.GPUDefrag.EnableTimeLimitsVar