r.GPUCrashOnOutOfMemory
r.GPUCrashOnOutOfMemory is a console variable in Unreal Engine 5 (UE5). See what r.GPUCrashOnOutOfMemory does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Enable crash reporting on GPU OOM
Usage
Unreal console (open with ~)
> r.GPUCrashOnOutOfMemory 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.GPUCrashDebuggingVarr.GPUCrashDebugging.Aftermath.CallstackVarr.GPUCrashDebugging.Aftermath.MarkersVarr.GPUCrashDebugging.Aftermath.ResourceTrackingVarr.GPUCrashDebugging.Aftermath.TrackAllVarr.GPUCrashDumpVarr.GPUCsvStatsEnabledVarr.GPUDefrag.AllowOverlappedMovesVarr.GPUDefrag.EnableTimeLimitsVarr.GPUDefrag.MaxRelocationsVarr.GPUMessage.LogAllMessagesVarr.GPUMessage.MaxBufferSizeVar