r.GPUSkin.Support16BitBoneIndex
r.GPUSkin.Support16BitBoneIndex is a console variable in Unreal Engine 5 (UE5). See what r.GPUSkin.Support16BitBoneIndex does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
If enabled, a new mesh imported will use 8 bit (if <=256 bones) or 16 bit (if > 256 bones) bone indices for rendering.
Usage
Unreal console (open with ~)
> r.GPUSkin.Support16BitBoneIndex 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.GPUScene.UploadEveryFrameVarr.GPUScene.ValidateInstanceBufferVarr.GPUScene.ValidatePrimitiveBufferVarr.GPUSkin.CopyBones.ISPCVarr.GPUSkin.Limit2BoneInfluencesVarr.GpuSkin.PoolVarr.GPUSkin.UnlimitedBoneInfluencesVarr.GPUSkin.UnlimitedBoneInfluencesThresholdVarr.GPUStatsChildTimesIncludedVarr.GPUStatsEnabledVarr.GPUStatsMaxQueriesPerFrameVarr.GPUTracingStatsEnabledVar