r.GPUSkin.Limit2BoneInfluences
r.GPUSkin.Limit2BoneInfluences is a console variable in Unreal Engine 5 (UE5). See what r.GPUSkin.Limit2BoneInfluences does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to use 2 bones influence instead of default 4/8 for GPU skinning. Cannot be changed at runtime.
Usage
Unreal console (open with ~)
> r.GPUSkin.Limit2BoneInfluences 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.GPUScene.MaxPooledUploadBufferSizeVarr.GPUScene.ParallelUpdateVarr.GPUScene.UploadEveryFrameVarr.GPUScene.ValidateInstanceBufferVarr.GPUScene.ValidatePrimitiveBufferVarr.GPUSkin.CopyBones.ISPCVarr.GpuSkin.PoolVarr.GPUSkin.Support16BitBoneIndexVarr.GPUSkin.UnlimitedBoneInfluencesVarr.GPUSkin.UnlimitedBoneInfluencesThresholdVarr.GPUStatsChildTimesIncludedVarr.GPUStatsEnabledVar