r.GPUScene.ValidatePrimitiveBuffer
r.GPUScene.ValidatePrimitiveBuffer is a console variable in Unreal Engine 5 (UE5). See what r.GPUScene.ValidatePrimitiveBuffer does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to readback the GPU primitive data and assert if it doesn\'t match the RT primitive data. Useful for debugging.
Usage
Unreal console (open with ~)
> r.GPUScene.ValidatePrimitiveBuffer 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.GPUScene.InstanceBVHVarr.GPUScene.InstanceUploadViaCreateVarr.GPUScene.MaxPooledUploadBufferSizeVarr.GPUScene.ParallelUpdateVarr.GPUScene.UploadEveryFrameVarr.GPUScene.ValidateInstanceBufferVarr.GPUSkin.CopyBones.ISPCVarr.GPUSkin.Limit2BoneInfluencesVarr.GpuSkin.PoolVarr.GPUSkin.Support16BitBoneIndexVarr.GPUSkin.UnlimitedBoneInfluencesVarr.GPUSkin.UnlimitedBoneInfluencesThresholdVar