r.HairStrands.Cards.InterpolationType
r.HairStrands.Cards.InterpolationType is a console variable in Unreal Engine 5 (UE5). See what r.HairStrands.Cards.InterpolationType does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Hair cards interpolation type: 0: None, 1:physics simulation, 2: RBF deformation
Usage
Unreal console (open with ~)
> r.HairStrands.Cards.InterpolationType 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.HairStrands.Cards.DebugAtlasVarr.HairStrands.Cards.DebugGuides.RenderVarr.HairStrands.Cards.DebugGuides.SimVarr.HairStrands.Cards.DebugIndexVarr.HairStrands.Cards.DebugVoxelVarr.HairStrands.Cards.DynamicAtlasRefreshVarr.HairStrands.Cards.MaxAtlasSampleVarr.HairStrands.Cards.MaxClusterCountVarr.HairStrands.Cards.MaxHairStrandsSegmentPerCardsVarr.HairStrands.Cards.WidthScaleVarr.HairStrands.CardsAtlas.DefaultResolutionVarr.HairStrands.CardsAtlas.DefaultResolution.LOD0Var