r.HairStrands.ComposeAfterTranslucency
r.HairStrands.ComposeAfterTranslucency is a console variable in Unreal Engine 5 (UE5). See what r.HairStrands.ComposeAfterTranslucency does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
0: Compose hair before translucent objects. 1: Compose hair after translucent objects, but before separate translucent objects. 2: Compose hair after all/seperate translucent objects, 3: Compose hair after translucent objects but before translucent render after DOF (which allows depth testing against hair depth)
Usage
Unreal console (open with ~)
> r.HairStrands.ComposeAfterTranslucency 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.HairStrands.Components.GlobalScatteringVarr.HairStrands.Components.LocalScatteringVarr.HairStrands.Components.RVarr.HairStrands.Components.TRTVarr.HairStrands.Components.TTVarr.HairStrands.Components.TTModelVarr.HairStrands.DDCLogVarr.HairStrands.DebugData.MaxSegmentPerVoxelVarr.HairStrands.DebugData.VoxelSizeVarr.HairStrands.DebugModeVarr.HairStrands.DebugMode.SampleIndexVarr.HairStrands.DebugMode.TangentVar