r.HairStrands.Projection.MaxTrianglePerIteration
r.HairStrands.Projection.MaxTrianglePerIteration is a console variable in Unreal Engine 5 (UE5). See what r.HairStrands.Projection.MaxTrianglePerIteration does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Change the number of triangles which are iterated over during one projection iteration step. In kilo triangle (e.g., 8 == 8000 triangles). Default is 8.
Usage
Unreal console (open with ~)
> r.HairStrands.Projection.MaxTrianglePerIteration 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.HairStrands.PathTracing.InvalidationDebugVarr.HairStrands.PathTracing.InvalidationThresholdVarr.HairStrands.PlotBsdfVarr.HairStrands.PlotBsdf.BaseColorVarr.HairStrands.PlotBsdf.ExposureVarr.HairStrands.PlotBsdf.RoughnessVarr.HairStrands.RasterizationScaleVarr.HairStrands.RaytracingVarr.HairStrands.RaytracingProceduralSplitsVarr.HairStrands.RaytracingRadiusScaleVarr.HairStrands.RectLightingOptimVarr.HairStrands.ScatterSceneLightingVar