r.HairStrands.Shadow.CullPerObjectShadowCaster
r.HairStrands.Shadow.CullPerObjectShadowCaster is a console variable in Unreal Engine 5 (UE5). See what r.HairStrands.Shadow.CullPerObjectShadowCaster does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Enable CPU culling of object casting per-object shadow (stationnary object)
Usage
Unreal console (open with ~)
> r.HairStrands.Shadow.CullPerObjectShadowCaster 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.HairStrands.RaytracingProceduralSplitsVarr.HairStrands.RaytracingRadiusScaleVarr.HairStrands.RectLightingOptimVarr.HairStrands.ScatterSceneLightingVarr.HairStrands.Selection.CoverageThresholdVarr.HairStrands.Shadow.CastShadowWhenNonVisibleVarr.HairStrands.ShadowRasterizationScaleVarr.HairStrands.SimulationVarr.HairStrands.Simulation.ResetAllVarr.HairStrands.SimulationMaxDelayVarr.HairStrands.SimulationRestUpdateVarr.HairStrands.SkyAOVar