r.HairStrands.RaytracingProceduralSplits
r.HairStrands.RaytracingProceduralSplits is a console variable in Unreal Engine 5 (UE5). See what r.HairStrands.RaytracingProceduralSplits does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Change how many AABBs are used per hair segment to balance between BVH build cost and ray tracing performance. (default: 4)
Usage
Unreal console (open with ~)
> r.HairStrands.RaytracingProceduralSplits 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.HairStrands.PlotBsdf.BaseColorVarr.HairStrands.PlotBsdf.ExposureVarr.HairStrands.PlotBsdf.RoughnessVarr.HairStrands.Projection.MaxTrianglePerIterationVarr.HairStrands.RasterizationScaleVarr.HairStrands.RaytracingVarr.HairStrands.RaytracingRadiusScaleVarr.HairStrands.RectLightingOptimVarr.HairStrands.ScatterSceneLightingVarr.HairStrands.Selection.CoverageThresholdVarr.HairStrands.Shadow.CastShadowWhenNonVisibleVarr.HairStrands.Shadow.CullPerObjectShadowCasterVar