UEConsole Commands
VariableConsole VariableRenderer

r.HairStrands.RaytracingProceduralSplits

r.HairStrands.RaytracingProceduralSplits is a console variable in Unreal Engine 5 (UE5). See what r.HairStrands.RaytracingProceduralSplits does, its values, and how to use this cvar in the Unreal console below.

Category: Renderer · Namespace: r

Help

Change how many AABBs are used per hair segment to balance between BVH build cost and ray tracing performance. (default: 4)

Usage

Unreal console (open with ~)
> r.HairStrands.RaytracingProceduralSplits 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in r