r.HairStrands.Visibility.PPLL.MeanSamplePerPixel
r.HairStrands.Visibility.PPLL.MeanSamplePerPixel is a console variable in Unreal Engine 5 (UE5). See what r.HairStrands.Visibility.PPLL.MeanSamplePerPixel does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Scale the maximum number of node allowed for all linked list element (0..1, default 1). It will be width*height*SamplerPerPixel*Scale.
Usage
Unreal console (open with ~)
> r.HairStrands.Visibility.PPLL.MeanSamplePerPixel 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.HairStrands.Visibility.FullCoverageThresholdVarr.HairStrands.Visibility.HairCount.DistanceThresholdVarr.HairStrands.Visibility.MSAA.MeanSamplePerPixelVarr.HairStrands.Visibility.MSAA.SamplePerPixelVarr.HairStrands.Visibility.PPLLVarr.HairStrands.Visibility.PPLL.DebugVarr.HairStrands.Visibility.PPLL.SamplePerPixelVarr.HairStrands.Visibility.SortByDepthVarr.HairStrands.Visibility.UseCoverageMapppingVarr.HairStrands.Visibility.WriteVelocityCoverageThresholdVarr.HairStrands.VoxelizationVarr.HairStrands.Voxelization.AABBScaleVar