r.HairStrands.Visibility.WriteVelocityCoverageThreshold
r.HairStrands.Visibility.WriteVelocityCoverageThreshold is a console variable in Unreal Engine 5 (UE5). See what r.HairStrands.Visibility.WriteVelocityCoverageThreshold does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Define the coverage threshold at which a pixel write its hair velocity (default: 0, i.e., write for all pixel)
Usage
Unreal console (open with ~)
> r.HairStrands.Visibility.WriteVelocityCoverageThreshold 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.HairStrands.Visibility.PPLLVarr.HairStrands.Visibility.PPLL.DebugVarr.HairStrands.Visibility.PPLL.MeanSamplePerPixelVarr.HairStrands.Visibility.PPLL.SamplePerPixelVarr.HairStrands.Visibility.SortByDepthVarr.HairStrands.Visibility.UseCoverageMapppingVarr.HairStrands.VoxelizationVarr.HairStrands.Voxelization.AABBScaleVarr.HairStrands.Voxelization.DensityScaleVarr.HairStrands.Voxelization.DensityScale.AOVarr.HairStrands.Voxelization.DensityScale.EnvironmentVarr.HairStrands.Voxelization.DensityScale.RaytracingVar