r.HairStrands.Visibility.PPLL.SamplePerPixel
r.HairStrands.Visibility.PPLL.SamplePerPixel is a console variable in Unreal Engine 5 (UE5). See what r.HairStrands.Visibility.PPLL.SamplePerPixel does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
The maximum number of node allowed to be independently shaded and composited per pixel. Total amount of node will be width*height*VisibilityPPLLMaxRenderNodePerPixel. The last node is used to aggregate all furthest strands to shade into a single one.
Usage
Unreal console (open with ~)
> r.HairStrands.Visibility.PPLL.SamplePerPixel 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.HairStrands.Visibility.HairCount.DistanceThresholdVarr.HairStrands.Visibility.MSAA.MeanSamplePerPixelVarr.HairStrands.Visibility.MSAA.SamplePerPixelVarr.HairStrands.Visibility.PPLLVarr.HairStrands.Visibility.PPLL.DebugVarr.HairStrands.Visibility.PPLL.MeanSamplePerPixelVarr.HairStrands.Visibility.SortByDepthVarr.HairStrands.Visibility.UseCoverageMapppingVarr.HairStrands.Visibility.WriteVelocityCoverageThresholdVarr.HairStrands.VoxelizationVarr.HairStrands.Voxelization.AABBScaleVarr.HairStrands.Voxelization.DensityScaleVar