r.HairStrands.Visibility.UseCoverageMappping
r.HairStrands.Visibility.UseCoverageMappping is a console variable in Unreal Engine 5 (UE5). See what r.HairStrands.Visibility.UseCoverageMappping does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Use hair count to coverage transfer function.
Usage
Unreal console (open with ~)
> r.HairStrands.Visibility.UseCoverageMappping 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.HairStrands.Visibility.MSAA.SamplePerPixelVarr.HairStrands.Visibility.PPLLVarr.HairStrands.Visibility.PPLL.DebugVarr.HairStrands.Visibility.PPLL.MeanSamplePerPixelVarr.HairStrands.Visibility.PPLL.SamplePerPixelVarr.HairStrands.Visibility.SortByDepthVarr.HairStrands.Visibility.WriteVelocityCoverageThresholdVarr.HairStrands.VoxelizationVarr.HairStrands.Voxelization.AABBScaleVarr.HairStrands.Voxelization.DensityScaleVarr.HairStrands.Voxelization.DensityScale.AOVarr.HairStrands.Voxelization.DensityScale.EnvironmentVar