r.HairStrands.Voxelization.Virtual.Adaptive
r.HairStrands.Voxelization.Virtual.Adaptive is a console variable in Unreal Engine 5 (UE5). See what r.HairStrands.Voxelization.Virtual.Adaptive does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Enable adaptive voxel allocation (default = 1)
Usage
Unreal console (open with ~)
> r.HairStrands.Voxelization.Virtual.Adaptive 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.HairStrands.Voxelization.Raymarching.SteppingScale.EnvironmentVarr.HairStrands.Voxelization.Raymarching.SteppingScale.RaytracingVarr.HairStrands.Voxelization.Raymarching.SteppingScale.ShadowVarr.HairStrands.Voxelization.Raymarching.SteppingScale.TransmissionVarr.HairStrands.Voxelization.UseIndiretScatterPageAllocateVarr.HairStrands.Voxelization.VirtualVarr.HairStrands.Voxelization.Virtual.Adaptive.CorrectionSpeedVarr.HairStrands.Voxelization.Virtual.Adaptive.CorrectionThresholdVarr.HairStrands.Voxelization.Virtual.ComputeRasterMaxVoxelCountVarr.HairStrands.Voxelization.Virtual.DebugTraversalTypeVarr.HairStrands.Voxelization.Virtual.DrawDebugPageVarr.HairStrands.Voxelization.Virtual.ForceMipLevelVar