r.HairStrands.Voxelization.Virtual.DrawDebugPage
r.HairStrands.Voxelization.Virtual.DrawDebugPage is a console variable in Unreal Engine 5 (UE5). See what r.HairStrands.Voxelization.Virtual.DrawDebugPage does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
When voxel debug rendering is enable 1: render the page bounds, instead of the voxel 2: the occupancy within the page (i.e., 8x8x8 brick)
Usage
Unreal console (open with ~)
> r.HairStrands.Voxelization.Virtual.DrawDebugPage 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.HairStrands.Voxelization.VirtualVarr.HairStrands.Voxelization.Virtual.AdaptiveVarr.HairStrands.Voxelization.Virtual.Adaptive.CorrectionSpeedVarr.HairStrands.Voxelization.Virtual.Adaptive.CorrectionThresholdVarr.HairStrands.Voxelization.Virtual.ComputeRasterMaxVoxelCountVarr.HairStrands.Voxelization.Virtual.DebugTraversalTypeVarr.HairStrands.Voxelization.Virtual.ForceMipLevelVarr.HairStrands.Voxelization.Virtual.InvalidateEmptyPageIndexVarr.HairStrands.Voxelization.Virtual.JitterVarr.HairStrands.Voxelization.Virtual.UseDirectPageAllocationVarr.HairStrands.Voxelization.Virtual.VoxelPageCountPerDimVarr.HairStrands.Voxelization.Virtual.VoxelPageResolutionVar