r.HairStrands.Voxelization.Virtual.ComputeRasterMaxVoxelCount
r.HairStrands.Voxelization.Virtual.ComputeRasterMaxVoxelCount is a console variable in Unreal Engine 5 (UE5). See what r.HairStrands.Voxelization.Virtual.ComputeRasterMaxVoxelCount does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Max number of voxel which are rasterized for a given hair segment. This is for debug purpose only.
Usage
Unreal console (open with ~)
> r.HairStrands.Voxelization.Virtual.ComputeRasterMaxVoxelCount 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.HairStrands.Voxelization.Raymarching.SteppingScale.TransmissionVarr.HairStrands.Voxelization.UseIndiretScatterPageAllocateVarr.HairStrands.Voxelization.VirtualVarr.HairStrands.Voxelization.Virtual.AdaptiveVarr.HairStrands.Voxelization.Virtual.Adaptive.CorrectionSpeedVarr.HairStrands.Voxelization.Virtual.Adaptive.CorrectionThresholdVarr.HairStrands.Voxelization.Virtual.DebugTraversalTypeVarr.HairStrands.Voxelization.Virtual.DrawDebugPageVarr.HairStrands.Voxelization.Virtual.ForceMipLevelVarr.HairStrands.Voxelization.Virtual.InvalidateEmptyPageIndexVarr.HairStrands.Voxelization.Virtual.JitterVarr.HairStrands.Voxelization.Virtual.UseDirectPageAllocationVar