r.HairStrands.Voxelization.Virtual.Jitter
r.HairStrands.Voxelization.Virtual.Jitter is a console variable in Unreal Engine 5 (UE5). See what r.HairStrands.Voxelization.Virtual.Jitter does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Change jittered for voxelization/traversal. 0: No jitter 1: Regular randomized jitter: 2: Constant Jitter (default = 1)
Usage
Unreal console (open with ~)
> r.HairStrands.Voxelization.Virtual.Jitter 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.HairStrands.Voxelization.Virtual.Adaptive.CorrectionThresholdVarr.HairStrands.Voxelization.Virtual.ComputeRasterMaxVoxelCountVarr.HairStrands.Voxelization.Virtual.DebugTraversalTypeVarr.HairStrands.Voxelization.Virtual.DrawDebugPageVarr.HairStrands.Voxelization.Virtual.ForceMipLevelVarr.HairStrands.Voxelization.Virtual.InvalidateEmptyPageIndexVarr.HairStrands.Voxelization.Virtual.UseDirectPageAllocationVarr.HairStrands.Voxelization.Virtual.VoxelPageCountPerDimVarr.HairStrands.Voxelization.Virtual.VoxelPageResolutionVarr.HairStrands.Voxelization.Virtual.VoxelWorldSizeVarr.HairStrands.VoxelizationRasterizationScaleVarr.HairStrands.WriteGBufferDataVar