r.HairStrands.Voxelization.Virtual.UseDirectPageAllocation
r.HairStrands.Voxelization.Virtual.UseDirectPageAllocation is a console variable in Unreal Engine 5 (UE5). See what r.HairStrands.Voxelization.Virtual.UseDirectPageAllocation does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Use the indirect page allocation code path, but force internally direct page allocation (for debugging purpose only).
Usage
Unreal console (open with ~)
> r.HairStrands.Voxelization.Virtual.UseDirectPageAllocation 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.HairStrands.Voxelization.Virtual.ComputeRasterMaxVoxelCountVarr.HairStrands.Voxelization.Virtual.DebugTraversalTypeVarr.HairStrands.Voxelization.Virtual.DrawDebugPageVarr.HairStrands.Voxelization.Virtual.ForceMipLevelVarr.HairStrands.Voxelization.Virtual.InvalidateEmptyPageIndexVarr.HairStrands.Voxelization.Virtual.JitterVarr.HairStrands.Voxelization.Virtual.VoxelPageCountPerDimVarr.HairStrands.Voxelization.Virtual.VoxelPageResolutionVarr.HairStrands.Voxelization.Virtual.VoxelWorldSizeVarr.HairStrands.VoxelizationRasterizationScaleVarr.HairStrands.WriteGBufferDataVarr.HDR.Display.ColorGamutVar