UEConsole Commands
VariableConsole VariableRenderer

r.HFShadowAverageObjectsPerCullTile

r.HFShadowAverageObjectsPerCullTile is a console variable in Unreal Engine 5 (UE5). See what r.HFShadowAverageObjectsPerCullTile does, its values, and how to use this cvar in the Unreal console below.

Category: Renderer · Namespace: r

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Determines how much memory should be allocated in height field object culling data structures. Too much = memory waste, too little = flickering due to buffer overflow.

Usage

Unreal console (open with ~)
> r.HFShadowAverageObjectsPerCullTile 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in r