r.HighQualityLightMaps
r.HighQualityLightMaps is a console variable in Unreal Engine 5 (UE5). See what r.HighQualityLightMaps does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
If set to 1, allow high quality lightmaps which don\'t bake in direct lighting of stationary lights
Usage
Unreal console (open with ~)
> r.HighQualityLightMaps 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.HeightFields.VisibilityAtlasDimInTilesVarr.HeightFields.VisibilityAtlasDownSampleLevelVarr.HeightFields.VisibilityAtlasTileSizeVarr.HeightFieldShadowingVarr.HFShadowAverageObjectsPerCullTileVarr.HFShadowQualityVarr.HighResScreenshot.AdditionalCmdsVarr.HighResScreenshotDelayVarr.Histogram.UseAtomicVarr.HLODCmdr.HLOD.DistanceOverrideVarr.HLOD.DistanceOverrideScaleVar