r.HFShadowQuality
r.HFShadowQuality is a console variable in Unreal Engine 5 (UE5). See what r.HFShadowQuality does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Defines the height field shadow method which allows to adjust for quality or performance. 0:off, 1:low (8 steps), 2:medium (16 steps, default), 3:high (32 steps, hole aware)
Usage
Unreal console (open with ~)
> r.HFShadowQuality 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.HeightFields.AtlasTileSizeVarr.HeightFields.VisibilityAtlasDimInTilesVarr.HeightFields.VisibilityAtlasDownSampleLevelVarr.HeightFields.VisibilityAtlasTileSizeVarr.HeightFieldShadowingVarr.HFShadowAverageObjectsPerCullTileVarr.HighQualityLightMapsVarr.HighResScreenshot.AdditionalCmdsVarr.HighResScreenshotDelayVarr.Histogram.UseAtomicVarr.HLODCmdr.HLOD.DistanceOverrideVar