r.KeepOverrideVertexColorsOnCPU
r.KeepOverrideVertexColorsOnCPU is a console variable in Unreal Engine 5 (UE5). See what r.KeepOverrideVertexColorsOnCPU does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Keeps a CPU copy of override vertex colors. May be required for some blueprints / object spawning.
Usage
Unreal console (open with ~)
> r.KeepOverrideVertexColorsOnCPU 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.IndirectLightingCacheVarr.InstanceCulling.AllowBatchedBuildRenderingCommandsVarr.InstanceCulling.AllowInstanceOrderPreservationVarr.InstanceCulling.OcclusionCullVarr.InvalidateCachedShadersCmdr.IrisNormalVarr.KeepPreCulledIndicesThresholdVarr.LandscapeLOD0DistributionScaleVarr.LandscapeLODDistributionScaleVarr.LensFlareQualityVarr.LightCulling.MaxDistanceOverrideKilometersVarr.LightCulling.QualityVar