UEConsole Commands
VariableConsole VariableRenderer

r.LightShaftRenderToSeparateTranslucency

r.LightShaftRenderToSeparateTranslucency is a console variable in Unreal Engine 5 (UE5). See what r.LightShaftRenderToSeparateTranslucency does, its values, and how to use this cvar in the Unreal console below.

Category: Renderer · Namespace: r

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If enabled, light shafts will be rendered to the separate translucency buffer. This ensures postprocess materials with BL_BeforeTranslucnecy are applied before light shafts

Usage

Unreal console (open with ~)
> r.LightShaftRenderToSeparateTranslucency 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in r