r.Lumen.ProbeHierarchy.VoxelDiffuseProbeOcclusion
r.Lumen.ProbeHierarchy.VoxelDiffuseProbeOcclusion is a console variable in Unreal Engine 5 (UE5). See what r.Lumen.ProbeHierarchy.VoxelDiffuseProbeOcclusion does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to cone trace voxel to test diffuse probe occlusion.
Usage
Unreal console (open with ~)
> r.Lumen.ProbeHierarchy.VoxelDiffuseProbeOcclusion 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Lumen.ProbeHierarchy.ProbeOcclusionVarr.Lumen.ProbeHierarchy.SamplePerPixelVarr.Lumen.ProbeHierarchy.ScreenSpaceProbeTracingVarr.Lumen.ProbeHierarchy.SSGIProbeOcclusionVarr.Lumen.ProbeHierarchy.TileClassificationVarr.Lumen.ProbeHierarchy.TraceMeshSDFsVarr.Lumen.RadianceCache.DownsampleDistanceFromCameraVarr.Lumen.RadianceCache.ForceFullUpdateVarr.Lumen.RadianceCache.HardwareRayTracingVarr.Lumen.RadianceCache.HardwareRayTracing.IndirectVarr.Lumen.RadianceCache.HardwareRayTracing.PersistentTracingGroupCountVarr.Lumen.RadianceCache.HardwareRayTracing.Retrace.FarFieldVar