r.Lumen.Reflections.ScreenSpaceReconstruction.KernelRadius
r.Lumen.Reflections.ScreenSpaceReconstruction.KernelRadius is a console variable in Unreal Engine 5 (UE5). See what r.Lumen.Reflections.ScreenSpaceReconstruction.KernelRadius does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Screen space reflection filter kernel radius in pixels
Usage
Unreal console (open with ~)
> r.Lumen.Reflections.ScreenSpaceReconstruction.KernelRadius 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Lumen.Reflections.MaxRoughnessToTraceVarr.Lumen.Reflections.RadianceCacheVarr.Lumen.Reflections.RadianceCache.AngleThresholdScaleVarr.Lumen.Reflections.RadianceCache.ReprojectionRadiusScaleVarr.Lumen.Reflections.RoughnessFadeLengthVarr.Lumen.Reflections.ScreenSpaceReconstructionVarr.Lumen.Reflections.ScreenSpaceReconstruction.NumSamplesVarr.Lumen.Reflections.ScreenSpaceReconstruction.RoughnessScaleVarr.Lumen.Reflections.ScreenTracesVarr.Lumen.Reflections.SmoothBiasVarr.Lumen.Reflections.SurfaceCacheFeedbackVarr.Lumen.Reflections.TemporalVar