r.Lumen.Reflections.SurfaceCacheFeedback
r.Lumen.Reflections.SurfaceCacheFeedback is a console variable in Unreal Engine 5 (UE5). See what r.Lumen.Reflections.SurfaceCacheFeedback does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to allow writing into virtual surface cache feedback buffer from reflection rays.
Usage
Unreal console (open with ~)
> r.Lumen.Reflections.SurfaceCacheFeedback 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Lumen.Reflections.ScreenSpaceReconstructionVarr.Lumen.Reflections.ScreenSpaceReconstruction.KernelRadiusVarr.Lumen.Reflections.ScreenSpaceReconstruction.NumSamplesVarr.Lumen.Reflections.ScreenSpaceReconstruction.RoughnessScaleVarr.Lumen.Reflections.ScreenTracesVarr.Lumen.Reflections.SmoothBiasVarr.Lumen.Reflections.TemporalVarr.Lumen.Reflections.Temporal.DistanceThresholdVarr.Lumen.Reflections.Temporal.MaxFramesAccumulatedVarr.Lumen.Reflections.TraceCompaction.GroupSizeInTraceTilesVarr.Lumen.Reflections.TraceCompaction.WaveOpsVarr.Lumen.Reflections.TraceMeshSDFsVar