r.Lumen.ScreenProbeGather.ImportanceSample
r.Lumen.ScreenProbeGather.ImportanceSample is a console variable in Unreal Engine 5 (UE5). See what r.Lumen.ScreenProbeGather.ImportanceSample does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to use Importance Sampling to generate probe trace directions.
Usage
Unreal console (open with ~)
> r.Lumen.ScreenProbeGather.ImportanceSample 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Lumen.ScreenProbeGather.HardwareRayTracing.AvoidSelfIntersectionTraceDistanceVarr.Lumen.ScreenProbeGather.HardwareRayTracing.Default.GroupCountVarr.Lumen.ScreenProbeGather.HardwareRayTracing.Default.ThreadCountVarr.Lumen.ScreenProbeGather.HardwareRayTracing.IndirectVarr.Lumen.ScreenProbeGather.HardwareRayTracing.NormalBiasVarr.Lumen.ScreenProbeGather.HardwareRayTracing.Retrace.FarFieldVarr.Lumen.ScreenProbeGather.ImportanceSample.BRDFOctahedronResolutionVarr.Lumen.ScreenProbeGather.ImportanceSample.HistoryDistanceThresholdVarr.Lumen.ScreenProbeGather.ImportanceSample.IncomingLightingVarr.Lumen.ScreenProbeGather.ImportanceSample.MinPDFToTraceVarr.Lumen.ScreenProbeGather.ImportanceSample.NumLevelsVarr.Lumen.ScreenProbeGather.ImportanceSample.ProbeRadianceHistoryVar