UEConsole Commands
VariableConsole VariableRenderer

r.Lumen.ScreenProbeGather.HardwareRayTracing.Default.ThreadCount

r.Lumen.ScreenProbeGather.HardwareRayTracing.Default.ThreadCount is a console variable in Unreal Engine 5 (UE5). See what r.Lumen.ScreenProbeGather.HardwareRayTracing.Default.ThreadCount does, its values, and how to use this cvar in the Unreal console below.

Category: Renderer · Namespace: r

Help

Determines the active number of threads (Default = 32768)

Usage

Unreal console (open with ~)
> r.Lumen.ScreenProbeGather.HardwareRayTracing.Default.ThreadCount 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in r