r.Lumen.ScreenProbeGather.ImportanceSample.NumLevels
r.Lumen.ScreenProbeGather.ImportanceSample.NumLevels is a console variable in Unreal Engine 5 (UE5). See what r.Lumen.ScreenProbeGather.ImportanceSample.NumLevels does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Number of refinement levels to use for screen probe importance sampling. Currently only supported by the serial reference path in ScreenProbeGenerateRaysCS.
Usage
Unreal console (open with ~)
> r.Lumen.ScreenProbeGather.ImportanceSample.NumLevels 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Lumen.ScreenProbeGather.HardwareRayTracing.Retrace.FarFieldVarr.Lumen.ScreenProbeGather.ImportanceSampleVarr.Lumen.ScreenProbeGather.ImportanceSample.BRDFOctahedronResolutionVarr.Lumen.ScreenProbeGather.ImportanceSample.HistoryDistanceThresholdVarr.Lumen.ScreenProbeGather.ImportanceSample.IncomingLightingVarr.Lumen.ScreenProbeGather.ImportanceSample.MinPDFToTraceVarr.Lumen.ScreenProbeGather.ImportanceSample.ProbeRadianceHistoryVarr.Lumen.ScreenProbeGather.IntegrationTileClassificationVarr.Lumen.ScreenProbeGather.IrradianceFormatVarr.Lumen.ScreenProbeGather.MaxRayIntensityVarr.Lumen.ScreenProbeGather.OctahedralSolidAngleTextureSizeVarr.Lumen.ScreenProbeGather.RadianceCacheVar