r.Lumen.ScreenProbeGather.ImportanceSample.ProbeRadianceHistory
r.Lumen.ScreenProbeGather.ImportanceSample.ProbeRadianceHistory is a console variable in Unreal Engine 5 (UE5). See what r.Lumen.ScreenProbeGather.ImportanceSample.ProbeRadianceHistory does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to Importance Sample incoming lighting from last frame\'s filtered traces to generate probe trace directions. When disabled, the Radiance Cache will be used instead.
Usage
Unreal console (open with ~)
> r.Lumen.ScreenProbeGather.ImportanceSample.ProbeRadianceHistory 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Lumen.ScreenProbeGather.ImportanceSampleVarr.Lumen.ScreenProbeGather.ImportanceSample.BRDFOctahedronResolutionVarr.Lumen.ScreenProbeGather.ImportanceSample.HistoryDistanceThresholdVarr.Lumen.ScreenProbeGather.ImportanceSample.IncomingLightingVarr.Lumen.ScreenProbeGather.ImportanceSample.MinPDFToTraceVarr.Lumen.ScreenProbeGather.ImportanceSample.NumLevelsVarr.Lumen.ScreenProbeGather.IntegrationTileClassificationVarr.Lumen.ScreenProbeGather.IrradianceFormatVarr.Lumen.ScreenProbeGather.MaxRayIntensityVarr.Lumen.ScreenProbeGather.OctahedralSolidAngleTextureSizeVarr.Lumen.ScreenProbeGather.RadianceCacheVarr.Lumen.ScreenProbeGather.RadianceCache.ClipmapDistributionBaseVar