r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution
r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution is a console variable in Unreal Engine 5 (UE5). See what r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Resolution of the probe\'s 2d radiance layout. The number of rays traced for the probe will be ProbeResolution ^ 2
Usage
Unreal console (open with ~)
> r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Lumen.ScreenProbeGather.RadianceCache.ClipmapWorldExtentVarr.Lumen.ScreenProbeGather.RadianceCache.GridResolutionVarr.Lumen.ScreenProbeGather.RadianceCache.NumClipmapsVarr.Lumen.ScreenProbeGather.RadianceCache.NumMipmapsVarr.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudgetVarr.Lumen.ScreenProbeGather.RadianceCache.ProbeAtlasResolutionInProbesVarr.Lumen.ScreenProbeGather.RadianceCache.ReprojectionRadiusScaleVarr.Lumen.ScreenProbeGather.RadianceCache.StatsVarr.Lumen.ScreenProbeGather.ReferenceModeVarr.Lumen.ScreenProbeGather.ScreenSpaceBentNormalVarr.Lumen.ScreenProbeGather.ScreenSpaceBentNormal.ApplyDuringIntegrationVarr.Lumen.ScreenProbeGather.ScreenSpaceBentNormal.SlopeCompareToleranceScaleVar