r.Lumen.ScreenProbeGather.ScreenSpaceBentNormal
r.Lumen.ScreenProbeGather.ScreenSpaceBentNormal is a console variable in Unreal Engine 5 (UE5). See what r.Lumen.ScreenProbeGather.ScreenSpaceBentNormal does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to compute screen space directional occlusion to add high frequency occlusion (contact shadows) which Screen Probes lack due to downsampling.
Usage
Unreal console (open with ~)
> r.Lumen.ScreenProbeGather.ScreenSpaceBentNormal 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudgetVarr.Lumen.ScreenProbeGather.RadianceCache.ProbeAtlasResolutionInProbesVarr.Lumen.ScreenProbeGather.RadianceCache.ProbeResolutionVarr.Lumen.ScreenProbeGather.RadianceCache.ReprojectionRadiusScaleVarr.Lumen.ScreenProbeGather.RadianceCache.StatsVarr.Lumen.ScreenProbeGather.ReferenceModeVarr.Lumen.ScreenProbeGather.ScreenSpaceBentNormal.ApplyDuringIntegrationVarr.Lumen.ScreenProbeGather.ScreenSpaceBentNormal.SlopeCompareToleranceScaleVarr.Lumen.ScreenProbeGather.ScreenTracesVarr.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversalVarr.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.HistoryDepthTestRelativeThicknessVarr.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.MaxIterationsVar