UEConsole Commands
VariableConsole VariableRenderer

r.Lumen.ScreenProbeGather.ScreenSpaceBentNormal.ApplyDuringIntegration

r.Lumen.ScreenProbeGather.ScreenSpaceBentNormal.ApplyDuringIntegration is a console variable in Unreal Engine 5 (UE5). See what r.Lumen.ScreenProbeGather.ScreenSpaceBentNormal.ApplyDuringIntegration does, its values, and how to use this cvar in the Unreal console below.

Category: Renderer · Namespace: r

Help

Whether Screen Space Bent Normal should be applied during BRDF integration, which has higher quality but is before the temporal filter so causes streaking on moving objects.

Usage

Unreal console (open with ~)
> r.Lumen.ScreenProbeGather.ScreenSpaceBentNormal.ApplyDuringIntegration 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in r