r.Lumen.ScreenProbeGather.ScreenSpaceBentNormal.ApplyDuringIntegration
r.Lumen.ScreenProbeGather.ScreenSpaceBentNormal.ApplyDuringIntegration is a console variable in Unreal Engine 5 (UE5). See what r.Lumen.ScreenProbeGather.ScreenSpaceBentNormal.ApplyDuringIntegration does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether Screen Space Bent Normal should be applied during BRDF integration, which has higher quality but is before the temporal filter so causes streaking on moving objects.
Usage
Unreal console (open with ~)
> r.Lumen.ScreenProbeGather.ScreenSpaceBentNormal.ApplyDuringIntegration 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
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