r.Lumen.ScreenProbeGather.ReferenceMode
r.Lumen.ScreenProbeGather.ReferenceMode is a console variable in Unreal Engine 5 (UE5). See what r.Lumen.ScreenProbeGather.ReferenceMode does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
When enabled, traces 1024 uniform rays per probe with no filtering, Importance Sampling or Radiance Caching.
Usage
Unreal console (open with ~)
> r.Lumen.ScreenProbeGather.ReferenceMode 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Lumen.ScreenProbeGather.RadianceCache.NumMipmapsVarr.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudgetVarr.Lumen.ScreenProbeGather.RadianceCache.ProbeAtlasResolutionInProbesVarr.Lumen.ScreenProbeGather.RadianceCache.ProbeResolutionVarr.Lumen.ScreenProbeGather.RadianceCache.ReprojectionRadiusScaleVarr.Lumen.ScreenProbeGather.RadianceCache.StatsVarr.Lumen.ScreenProbeGather.ScreenSpaceBentNormalVarr.Lumen.ScreenProbeGather.ScreenSpaceBentNormal.ApplyDuringIntegrationVarr.Lumen.ScreenProbeGather.ScreenSpaceBentNormal.SlopeCompareToleranceScaleVarr.Lumen.ScreenProbeGather.ScreenTracesVarr.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversalVarr.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.HistoryDepthTestRelativeThicknessVar