r.Lumen.ScreenProbeGather.Temporal.DistanceThreshold
r.Lumen.ScreenProbeGather.Temporal.DistanceThreshold is a console variable in Unreal Engine 5 (UE5). See what r.Lumen.ScreenProbeGather.Temporal.DistanceThreshold does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Relative distance threshold needed to discard last frame\'s lighting results. Lower values reduce ghosting from characters when near a wall but increase flickering artifacts.
Usage
Unreal console (open with ~)
> r.Lumen.ScreenProbeGather.Temporal.DistanceThreshold 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Lumen.ScreenProbeGather.SpatialFilterPositionWeightScaleVarr.Lumen.ScreenProbeGather.SpatialFilterProbesVarr.Lumen.ScreenProbeGather.StochasticInterpolationVarr.Lumen.ScreenProbeGather.TemporalVarr.Lumen.ScreenProbeGather.Temporal.ClearHistoryEveryFrameVarr.Lumen.ScreenProbeGather.Temporal.DebugForceTracesMovingVarr.Lumen.ScreenProbeGather.Temporal.FastUpdateModeUseNeighborhoodClampVarr.Lumen.ScreenProbeGather.Temporal.FractionOfLightingMovingForFastUpdateModeVarr.Lumen.ScreenProbeGather.Temporal.MaxFastUpdateModeAmountVarr.Lumen.ScreenProbeGather.Temporal.MaxFramesAccumulatedVarr.Lumen.ScreenProbeGather.Temporal.NeighborhoodClampVarr.Lumen.ScreenProbeGather.Temporal.NormalThresholdVar