r.Lumen.ScreenProbeGather.Temporal.MaxFramesAccumulated
r.Lumen.ScreenProbeGather.Temporal.MaxFramesAccumulated is a console variable in Unreal Engine 5 (UE5). See what r.Lumen.ScreenProbeGather.Temporal.MaxFramesAccumulated does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Lower values cause the temporal filter to propagate lighting changes faster, but also increase flickering from noise.
Usage
Unreal console (open with ~)
> r.Lumen.ScreenProbeGather.Temporal.MaxFramesAccumulated 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Lumen.ScreenProbeGather.Temporal.ClearHistoryEveryFrameVarr.Lumen.ScreenProbeGather.Temporal.DebugForceTracesMovingVarr.Lumen.ScreenProbeGather.Temporal.DistanceThresholdVarr.Lumen.ScreenProbeGather.Temporal.FastUpdateModeUseNeighborhoodClampVarr.Lumen.ScreenProbeGather.Temporal.FractionOfLightingMovingForFastUpdateModeVarr.Lumen.ScreenProbeGather.Temporal.MaxFastUpdateModeAmountVarr.Lumen.ScreenProbeGather.Temporal.NeighborhoodClampVarr.Lumen.ScreenProbeGather.Temporal.NormalThresholdVarr.Lumen.ScreenProbeGather.Temporal.RejectBasedOnNormalVarr.Lumen.ScreenProbeGather.Temporal.RelativeSpeedDifferenceToConsiderLightingMovingVarr.Lumen.ScreenProbeGather.TemporalFilterProbesVarr.Lumen.ScreenProbeGather.TemporalFilterProbes.HistoryDistanceThresholdVar