r.Lumen.ScreenProbeGather.StochasticInterpolation
r.Lumen.ScreenProbeGather.StochasticInterpolation is a console variable in Unreal Engine 5 (UE5). See what r.Lumen.ScreenProbeGather.StochasticInterpolation does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Where to interpolate screen probes stochastically (1 sample) or bilinearly (4 samples)
Usage
Unreal console (open with ~)
> r.Lumen.ScreenProbeGather.StochasticInterpolation 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Lumen.ScreenProbeGather.ScreenTraces.ThicknessScaleWhenNoFallbackVarr.Lumen.ScreenProbeGather.SpatialFilterHalfKernelSizeVarr.Lumen.ScreenProbeGather.SpatialFilterMaxRadianceHitAngleVarr.Lumen.ScreenProbeGather.SpatialFilterNumPassesVarr.Lumen.ScreenProbeGather.SpatialFilterPositionWeightScaleVarr.Lumen.ScreenProbeGather.SpatialFilterProbesVarr.Lumen.ScreenProbeGather.TemporalVarr.Lumen.ScreenProbeGather.Temporal.ClearHistoryEveryFrameVarr.Lumen.ScreenProbeGather.Temporal.DebugForceTracesMovingVarr.Lumen.ScreenProbeGather.Temporal.DistanceThresholdVarr.Lumen.ScreenProbeGather.Temporal.FastUpdateModeUseNeighborhoodClampVarr.Lumen.ScreenProbeGather.Temporal.FractionOfLightingMovingForFastUpdateModeVar