r.Lumen.ScreenProbeGather.Temporal.NeighborhoodClamp
r.Lumen.ScreenProbeGather.Temporal.NeighborhoodClamp is a console variable in Unreal Engine 5 (UE5). See what r.Lumen.ScreenProbeGather.Temporal.NeighborhoodClamp does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to use a neighborhood clamp temporal filter instead of depth rejection. Experimental.
Usage
Unreal console (open with ~)
> r.Lumen.ScreenProbeGather.Temporal.NeighborhoodClamp 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Lumen.ScreenProbeGather.Temporal.DebugForceTracesMovingVarr.Lumen.ScreenProbeGather.Temporal.DistanceThresholdVarr.Lumen.ScreenProbeGather.Temporal.FastUpdateModeUseNeighborhoodClampVarr.Lumen.ScreenProbeGather.Temporal.FractionOfLightingMovingForFastUpdateModeVarr.Lumen.ScreenProbeGather.Temporal.MaxFastUpdateModeAmountVarr.Lumen.ScreenProbeGather.Temporal.MaxFramesAccumulatedVarr.Lumen.ScreenProbeGather.Temporal.NormalThresholdVarr.Lumen.ScreenProbeGather.Temporal.RejectBasedOnNormalVarr.Lumen.ScreenProbeGather.Temporal.RelativeSpeedDifferenceToConsiderLightingMovingVarr.Lumen.ScreenProbeGather.TemporalFilterProbesVarr.Lumen.ScreenProbeGather.TemporalFilterProbes.HistoryDistanceThresholdVarr.Lumen.ScreenProbeGather.TemporalFilterProbes.HistoryWeightVar