r.Lumen.ScreenProbeGather.Temporal.RejectBasedOnNormal
r.Lumen.ScreenProbeGather.Temporal.RejectBasedOnNormal is a console variable in Unreal Engine 5 (UE5). See what r.Lumen.ScreenProbeGather.Temporal.RejectBasedOnNormal does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to reject history lighting based on their normal. Increases cost of the temporal filter but can reduce streaking especially around character feet.
Usage
Unreal console (open with ~)
> r.Lumen.ScreenProbeGather.Temporal.RejectBasedOnNormal 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Lumen.ScreenProbeGather.Temporal.FastUpdateModeUseNeighborhoodClampVarr.Lumen.ScreenProbeGather.Temporal.FractionOfLightingMovingForFastUpdateModeVarr.Lumen.ScreenProbeGather.Temporal.MaxFastUpdateModeAmountVarr.Lumen.ScreenProbeGather.Temporal.MaxFramesAccumulatedVarr.Lumen.ScreenProbeGather.Temporal.NeighborhoodClampVarr.Lumen.ScreenProbeGather.Temporal.NormalThresholdVarr.Lumen.ScreenProbeGather.Temporal.RelativeSpeedDifferenceToConsiderLightingMovingVarr.Lumen.ScreenProbeGather.TemporalFilterProbesVarr.Lumen.ScreenProbeGather.TemporalFilterProbes.HistoryDistanceThresholdVarr.Lumen.ScreenProbeGather.TemporalFilterProbes.HistoryWeightVarr.Lumen.ScreenProbeGather.TraceMeshSDFsVarr.Lumen.ScreenProbeGather.TracingOctahedronResolutionVar