r.Lumen.ScreenProbeGather.TracingOctahedronResolution
r.Lumen.ScreenProbeGather.TracingOctahedronResolution is a console variable in Unreal Engine 5 (UE5). See what r.Lumen.ScreenProbeGather.TracingOctahedronResolution does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Resolution of the tracing octahedron. Determines how many traces are done per probe.
Usage
Unreal console (open with ~)
> r.Lumen.ScreenProbeGather.TracingOctahedronResolution 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Lumen.ScreenProbeGather.Temporal.RejectBasedOnNormalVarr.Lumen.ScreenProbeGather.Temporal.RelativeSpeedDifferenceToConsiderLightingMovingVarr.Lumen.ScreenProbeGather.TemporalFilterProbesVarr.Lumen.ScreenProbeGather.TemporalFilterProbes.HistoryDistanceThresholdVarr.Lumen.ScreenProbeGather.TemporalFilterProbes.HistoryWeightVarr.Lumen.ScreenProbeGather.TraceMeshSDFsVarr.Lumen.ScreenProbeGather.VisualizeTracesVarr.Lumen.ScreenProbeGather.VisualizeTracesFreezeVarr.Lumen.SupportedVarr.Lumen.SurfaceCache.HeightfieldCaptureMarginVarr.Lumen.TraceDistanceScaleVarr.Lumen.TraceMeshSDFsVar