r.LumenScene.DirectLighting.MeshSDF.ShadowRayBias
r.LumenScene.DirectLighting.MeshSDF.ShadowRayBias is a console variable in Unreal Engine 5 (UE5). See what r.LumenScene.DirectLighting.MeshSDF.ShadowRayBias does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
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Bias for tracing mesh SDF shadow rays.
Usage
Unreal console (open with ~)
> r.LumenScene.DirectLighting.MeshSDF.ShadowRayBias 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.LumenScene.DirectLighting.HardwareRayTracing.HeightfieldProjectionBiasVarr.LumenScene.DirectLighting.HardwareRayTracing.HeightfieldProjectionBiasSearchRadiusVarr.LumenScene.DirectLighting.HardwareRayTracing.IndirectVarr.LumenScene.DirectLighting.HardwareRayTracing.ShadowRayBiasVarr.LumenScene.DirectLighting.Heightfield.ShadowRayBiasVarr.LumenScene.DirectLighting.MaxLightsPerTileVarr.LumenScene.DirectLighting.OffscreenShadowing.TraceMeshSDFsVarr.LumenScene.DirectLighting.OffscreenShadowingTraceStepFactorVarr.LumenScene.DirectLighting.ReuseShadowMapsVarr.LumenScene.DirectLighting.ShadowMap.SamplingBiasVarr.LumenScene.DirectLighting.UpdateFactorVarr.LumenScene.DirectLighting.VirtualShadowMapVar