r.LumenScene.GlobalSDF.UncoveredExpandSurfaceScale
r.LumenScene.GlobalSDF.UncoveredExpandSurfaceScale is a console variable in Unreal Engine 5 (UE5). See what r.LumenScene.GlobalSDF.UncoveredExpandSurfaceScale does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Scales the half voxel SDF expand used by the Global SDF to reconstruct surfaces that are thinner than the distance between two voxels, for regions of space that only contain Two Sided Mesh SDFs.
Usage
Unreal console (open with ~)
> r.LumenScene.GlobalSDF.UncoveredExpandSurfaceScale 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.LumenScene.FarField.MaxTraceDistanceVarr.LumenScene.FarField.ReferencePos.ZVarr.LumenScene.FastCameraModeVarr.LumenScene.GlobalSDF.ClipmapExtentVarr.LumenScene.GlobalSDF.FullyCoveredExpandSurfaceScaleVarr.LumenScene.GlobalSDF.ResolutionVarr.LumenScene.GlobalSDF.UncoveredMinStepScaleVarr.LumenScene.Heightfield.CullForViewVarr.LumenScene.Heightfield.FroxelCullingVarr.LumenScene.Heightfield.MaxTracingStepsVarr.LumenScene.Heightfield.ReceiverBiasVarr.LumenScene.Heightfield.TracingVar