r.LumenScene.Heightfield.MaxTracingSteps
r.LumenScene.Heightfield.MaxTracingSteps is a console variable in Unreal Engine 5 (UE5). See what r.LumenScene.Heightfield.MaxTracingSteps does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Sets the maximum steps for heightfield (Landscape) software ray tracing (default = 32)
Usage
Unreal console (open with ~)
> r.LumenScene.Heightfield.MaxTracingSteps 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.LumenScene.GlobalSDF.FullyCoveredExpandSurfaceScaleVarr.LumenScene.GlobalSDF.ResolutionVarr.LumenScene.GlobalSDF.UncoveredExpandSurfaceScaleVarr.LumenScene.GlobalSDF.UncoveredMinStepScaleVarr.LumenScene.Heightfield.CullForViewVarr.LumenScene.Heightfield.FroxelCullingVarr.LumenScene.Heightfield.ReceiverBiasVarr.LumenScene.Heightfield.TracingVarr.LumenScene.Lighting.FeedbackVarr.LumenScene.Lighting.ForceLightingUpdateVarr.LumenScene.Lighting.StatsVarr.LumenScene.MeshCardsPerTaskVar