r.LumenScene.GlobalSDF.UncoveredMinStepScale
r.LumenScene.GlobalSDF.UncoveredMinStepScale is a console variable in Unreal Engine 5 (UE5). See what r.LumenScene.GlobalSDF.UncoveredMinStepScale does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Scales the min step size to improve performance, for regions of space that only contain Two Sided Mesh SDFs.
Usage
Unreal console (open with ~)
> r.LumenScene.GlobalSDF.UncoveredMinStepScale 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.LumenScene.FarField.ReferencePos.ZVarr.LumenScene.FastCameraModeVarr.LumenScene.GlobalSDF.ClipmapExtentVarr.LumenScene.GlobalSDF.FullyCoveredExpandSurfaceScaleVarr.LumenScene.GlobalSDF.ResolutionVarr.LumenScene.GlobalSDF.UncoveredExpandSurfaceScaleVarr.LumenScene.Heightfield.CullForViewVarr.LumenScene.Heightfield.FroxelCullingVarr.LumenScene.Heightfield.MaxTracingStepsVarr.LumenScene.Heightfield.ReceiverBiasVarr.LumenScene.Heightfield.TracingVarr.LumenScene.Lighting.FeedbackVar