r.Material.ExcludeNonPipelinedShaders
r.Material.ExcludeNonPipelinedShaders is a console variable in Unreal Engine 5 (UE5). See what r.Material.ExcludeNonPipelinedShaders does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
if != 0, standalone shaders that are also part of FShaderPipeline will not be compiled (default).
Usage
Unreal console (open with ~)
> r.Material.ExcludeNonPipelinedShaders 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.LumenScene.VoxelLighting.MeshSDFRadiusThresholdFactorVarr.LumenScene.VoxelLighting.NumClipmapLevelsVarr.LumenScene.VoxelLighting.ResetVarr.LUT.SizeVarr.Material.DumpDDCKeysVarr.Material.EnergyConservationVarr.Material.RoughDiffuseVarr.MaterialEditor.AnalyticDerivVarr.MaterialEditor.AnalyticDeriv.DebugEmitInvalidDerivTokensVarr.MaterialEditor.AnalyticDeriv.DebugGenerateAllFunctionsVarr.MaterialEditor.AnalyticDeriv.DebugTextureSampleVarr.MaterialEditor.LWCEnabledVar