r.MaterialEditor.AnalyticDeriv.DebugTextureSample
r.MaterialEditor.AnalyticDeriv.DebugTextureSample is a console variable in Unreal Engine 5 (UE5). See what r.MaterialEditor.AnalyticDeriv.DebugTextureSample does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Debug: Instrument texture sampling with modes that can be controlled with r.GeneralPurposeTweak/r.GeneralPurposeTweak2.
Usage
Unreal console (open with ~)
> r.MaterialEditor.AnalyticDeriv.DebugTextureSample 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Material.EnergyConservationVarr.Material.ExcludeNonPipelinedShadersVarr.Material.RoughDiffuseVarr.MaterialEditor.AnalyticDerivVarr.MaterialEditor.AnalyticDeriv.DebugEmitInvalidDerivTokensVarr.MaterialEditor.AnalyticDeriv.DebugGenerateAllFunctionsVarr.MaterialEditor.LWCEnabledVarr.MaterialEditor.UseDevShadersVarr.MaterialEnableControlFlowVarr.MaterialEnableNewHLSLGeneratorVarr.MaterialParameterLegacyChecksVarr.MaterialQualityLevelVar